Effects of a Game-Based Empathy
Education Program Linked to the SDGs
Evaluation of RealLives Simulation as a game-based empathy
education tool for high school and university learners
Paper Title
Effects of a Game-Based Empathy Education Program Linked to the SDGs
Institution
Korea University (Republic of Korea)
What was studied
Evaluation of RealLives Simulation as a game-based empathy education tool for high school and university learners
Key Findings
- Significant growth in cognitive, emotional, and attitudinal empathy
- Strong alignment with UN SDGs, especially SDGs 3, 4, 8, 11, and 16
- Learners moved beyond awareness to reflection and action intent
Methods
Qualitative coding, language network analysis, topic modeling (NetMiner)